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Author Topic: Paradox Interactive  (Read 28795 times)

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Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2160 on: June 06, 2017, 09:43:36 PM »
To the AI's credit, it did figure out that a.the only way to beat the USSR was to take Moscow, b.do it quickly, and c.I had taken my troops off the Mongolian border to go further east. The massive spearhead that came out of Mongolia was quite impressive.

Unfortunately for it, it didn't seem to fully appreciate that the entire plan hinged on being able to supply all those divisions from Vladivostok, Korean ports, and ports in southern Manchuria. Which were guarded by roughly 4 divisions. Against the 30 soviet divisions on that border.

So close, yet so far.
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Offline Cromstar

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Re: Paradox Interactive
« Reply #2161 on: June 07, 2017, 12:27:25 AM »
To the AI's credit, it did figure out that a.the only way to beat the USSR was to take Moscow, b.do it quickly, and c.I had taken my troops off the Mongolian border to go further east. The massive spearhead that came out of Mongolia was quite impressive.

Unfortunately for it, it didn't seem to fully appreciate that the entire plan hinged on being able to supply all those divisions from Vladivostok, Korean ports, and ports in southern Manchuria. Which were guarded by roughly 4 divisions. Against the 30 soviet divisions on that border.

So close, yet so far.

Grand encirclement, then?
-Did some stuff and got tired of updating this thing

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Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2162 on: June 07, 2017, 12:40:31 AM »
Indeed.

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2163 on: June 12, 2017, 10:41:42 PM »
https://www.reddit.com/r/hoi4/comments/6gtp15/patch_14_oak_notes_what_they_actually_mean/

Quote
Death or Dishonor Country Pack

  • New focus trees, generals, companies, and ministers for Romania, Hungary, Czechoslovakia and Yugoslavia that still look like amateur hour compared to the Kaiserreich ones
  • You can now License Produce equipment from other nations ignore several tabs of the tech tree if you are allied to a major like Germany or the Soviet Union
  • You can now strap a rocket launcher to your old, shitty tanks and call it a new tank and get a standing ovation from the civilian leadership.
  • New subject levels for fascist nations: You're Our Bitch, You're Really Our Bitch, and We're Just Going to Load Your People Into Cannons And Fire Them At The Enemy And You're Going To Thank Us For It

Free Features & Important

  • The air combat interface will no longer give you stage 4 basal cell carcinoma
  • You can now select your planes on the map. In a strategy game about combined arms warfare. What a time to be alive.
  • Radar now more visible with ranges on map that can be toggled so you might sometimes remember to build radar
  • It is no longer possible to deploy 30 heavy armor divisions across the Sahara with a crate of shovels and instructions to just push the sand out of the way.

AI

  • The AI should be better at understanding that the naval invasion isn't a success just because you got some guys onto the beach, and you actually need to conquer the rest of whatever landmass you're on to win the war.
  • Removed mobile template designs, because the AI cannot handle them properly. This is a real change note in a major patch for a WW2 strategy game.
  • Fixed an issue where the AI would plan an operation but forget to tell anyone about it, then become confused when no one showed up to the war.
  • Fixed a bug that was causing France to forget about a little scuffle called World War 1 and revive the Cult of the Offensive the moment war broke out with Germany.
  • AI has been banned from strapping rocket launchers to their old, shitty tanks because they already have a poor enough understanding of economics as it is.
  • The German and Soviet AI are now aware that tank destroyers exist and are pretty good when your opponent is fielding a fuckload of tanks.
  • The AI should no longer send its best tanks to guard an airfield or invade some random island with no infantry support.
  • The AI should now understand what an expeditionary force is. Which is to say, it doesn't mean you send every single division in your army to Romania as soon as possible just because they're being controlled by a human player.
  • Fixed a bug where the AI would assume if they didn't have any planes at the start of the war, it was too late and they should just give up on the idea of planes.
  • The AI has learned that planes can shoot at guys and tanks, not just boats. Accordingly, they will build planes other than the ones that shoot at boats.
  • Chinese AI has taken a cue from the Soviets and acknowledged that just because you joined the army doesn't mean you necessarily need a gun. There will be plenty of corpses to loot when you get to Manchuria.
  • AI should no longer send a bunch of soldiers back to work in the factories when there are so few guys at the front as it is that the understaffed infantry has resorted to holding up cardboard cut-outs of bears holding sharks over their heads to intimidate the enemy.
  • Fixed a bug where divisions would fall for one of those free cruise scam calls and end up taking a boat to a province they could have reached faster on foot.
  • If Japan does really well, the US will no longer fail to give a shit about Australia so long as Hawaii and the Philippines are safe.
  • The Chinese government will no longer dismiss the threat of Japanese aggression and thus refuse to change their mobilization and manpower laws until the bullets and "I Told You So"s start flying.
  • Chinese AI should now understand that trying to build a navy to compete with one of the world's greatest naval powers is not really an optimal strategy when there are already Japanese troops outside Nanjing and they should probably worry about winning the land war first.
  • Wehraboo variables have been removed from the AI code to reduce prioritization of special forces and heavy tank techs.

UI

  • When you change a division template and ask your quartermaster how many more supplies he will need to make it work, he should no longer just make up a number.
  • '"Subject may soon raise Autonomy is being an ungrateful little shit" alert now opens the subjects screen
  • Airbase icons are 30% larger now visible in the strategic air map mode

Audio

  • Added and improved sound effects for airplanes. It is no longer just our audio director going: "NYYYYYYYEEEEEEEEEEEEOWM! CHKCHKCHKCHKCHKCHK BOOOOM!" into a microphone.

Balance

  • If Germany has already started killing everyone before taking the Rhineland and Sudetenland focuses, even Chamberlain is less likely to push for appeasement.
  • Rebalanced damage scaling in air combat to avoid everybody dying immediately when large numbers of planes are involved.
  • 100 Stuka-sized B-52s should now win against 1 B-52-sized Stuka.
  • The Prince of Terror cabinet adviser is now really good at convincing people you've already conquered and forced to watch their families brutally murdered that fascism actually isn't so bad and they should join the army.

Bugfix

  • Fixed a duplicate adviser for Canada. The Dominion of Canada has issued a public apology, taking full responsibility for the confusion because that guy does have a brother that looks a lot like him, and they can totally see how we got confused. Sorry.
  • Disabled ability for infantry divisions to dual-wield Bren LMGs and participate in two offensive combats simultaneously. Despite what James may have told you after the war, that did not actually happen.
  • Naval bombers should no longer take pity on damaged ships and refuse to sink them.
  • Unlocked technology now properly updates units and division template stats. We had all assumed this is how it worked previously, but apparently not.
  • Fixed a bug where saving and reloading a game when transferring planes between airbases could cause them to vanish and all the crew would end up on a spooky island and have some cool adventures for the first couple seasons but ultimately jump the shark in the slowest and most painful way possible because the show runners never had any fucking clue where the plot was going.
  • Some guys in the navy should now be able to swim.
  • Nations receiving lend-leased or producing licensed equipment should no longer insist on disguising the tanks and planes to look like they invented them themselves.
  • Penalties to a production line can no longer cause your workers to start disassembling finished products.
  • Fixed a bug where the Order of Battle interface was not showing up, thus preventing players from being able to assign sub-commanders to armies as intended, therefore making the gameplay seem less deep than was intended, which should quell a lot of the dissent on the forums and prove that we are committed to making this game as fiddly an inaccessible as BlackICE, and ushering in a new era for WW2 strategy games that can properly model the famous incident in the year nineteen forty three when georgy zhukov threw paulus off of stalingrad, and he plummeted several kilometers into a siberian prison camp

Actual changelog

Offline Cromstar

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Re: Paradox Interactive
« Reply #2164 on: June 13, 2017, 09:44:50 PM »
So yesterday I discovered that in HoI4, the Germans can assassinate Hitler and replace him with Goering or Himmler. I did not know this event chain was in the game at all.

Offline ArcKnox

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Re: Paradox Interactive
« Reply #2165 on: June 13, 2017, 10:10:45 PM »
Yeah, it almost never happens because >Chamberlain

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« Last Edit: June 14, 2017, 02:56:56 AM by Larry »
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Offline Cromstar

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Re: Paradox Interactive
« Reply #2166 on: June 14, 2017, 12:27:01 AM »
GDI Arc, spoiler that image >_>

But yeah, I did check the event out when I discovered it and Germany has to be at war with UK, France, and Czech and the Czech can't have capitulated yet (and a MTTH of 150 days), so its a pretty rare window for the chance to even come up.

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2167 on: June 14, 2017, 10:52:12 PM »
I would be reporting on the new HoI4 and EU4 dlc released today, but fuck if I'm going to pay full price for either of them. 75% off or no dice.

Offline MechaHitlers One Testicle (MP)

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Re: Paradox Interactive
« Reply #2168 on: June 15, 2017, 12:00:02 AM »
The EU4 release adds a bunch of new national ideas for custom nations which seems like the biggest thing unless you like Russia or Orthodox religion.
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Maybe syrup feels this industry should rise up and seize its means of production.

Offline Diakun

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Re: Paradox Interactive
« Reply #2169 on: June 15, 2017, 11:45:43 AM »
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my game hasnt gone perfectly, during the religion choice everyone but me and italy went orthodox -_-
One track mind, one track heart. If I fail, I'll fall apart.

Offline MechaHitlers One Testicle (MP)

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Re: Paradox Interactive
« Reply #2170 on: June 15, 2017, 11:51:01 AM »
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my game hasnt gone perfectly, during the religion choice everyone but me and italy went orthodox -_-
Extended Timeline? When did you start?

Offline MechaHitlers One Testicle (MP)

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Re: Paradox Interactive
« Reply #2171 on: June 15, 2017, 11:16:23 PM »

Looks like a city management type game

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2172 on: June 16, 2017, 12:58:59 AM »
Jesus Christ you are slow. Already been discussed. When it was announced. At pdxcon. A month ago.

Offline MechaHitlers One Testicle (MP)

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Re: Paradox Interactive
« Reply #2173 on: June 16, 2017, 10:43:22 AM »
Eh. Sorry if I missed it.

Paradox website is doing summer sale. Old DLC mostly 33%-%50 off.

Offline Diakun

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Re: Paradox Interactive
« Reply #2174 on: June 16, 2017, 11:46:42 AM »
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my game hasnt gone perfectly, during the religion choice everyone but me and italy went orthodox -_-
Extended Timeline? When did you start?

476 :3

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2175 on: June 18, 2017, 05:53:15 AM »
So, um, I was trying out the most recent Cold War Enhancement...and the ai has finally started using nukes. The Cold War dun went hot.



The aftermath of the Soviet blasts was massive Jacobin revolts. Considering said Jacobins currently own Moscow, the USSR probably isn't long for this world.




Things aren't pretty in the US either, but the government is still intact.



As you can see, their populations are fucked. And it will only get worse. Each of those bombed out cities gets a population growth -8% until 2082, among other things like a massive drop in factory throughput and RGO efficiency, as well as a massive immigration push. American survivors are pouring into the UK, France, West Germany, Australia, and Venezuela, as Soviet survivors are pouring into India and Australia.

In the chaos, the PRC has conquered the RoC and declared the end of the civil war.

Offline Kemal Ergenekon

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Re: Paradox Interactive
« Reply #2176 on: June 18, 2017, 06:05:28 AM »
Saudi Arabia?

*cue nasheed*
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Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2177 on: June 18, 2017, 06:07:40 AM »
Yes, I'm playing as the Saudis. Mostly to see how big I can grow my population and how easy it is to form the Gulf and/or Islamic superstate.

Offline ArcKnox

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Re: Paradox Interactive
« Reply #2178 on: June 18, 2017, 06:28:41 AM »
Begin stage 2: Invade India to protect the Russian minority

Offline Delyruin

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Re: Paradox Interactive
« Reply #2179 on: June 18, 2017, 01:59:48 PM »
I'mma try this out later.

Probably Iran, maybe DRC.

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2180 on: June 19, 2017, 02:59:46 AM »
To anyone thinking "gee, it'd be fun to play in a world w/o russia or the US", it is. Unless you're a country without coal or an easy way to acquire coal. Like Saudi Arabia. So I cheated to get to the point that I could unite Arabia, and found it underwhelming, in part because the UK was all over the fucking place.




RIP Russia and US. USSR fell shortly after my first report, the US government fell to nationalists in 1995. Both new governments kept the war going into 2002 or so, by which point they had both fallen from being great powers and no one cared. Seriously, it was DEFCON 5 globally by the end, because they were just that pitiful. From then on, Russia and the US would be constantly overtaken by rebels, always Jacobins or Nationalists. When the Jacobins seized power, nationalists would always be voted in.

The PRC reformed or something into the RoC, but don't let them fool you, the first election ended in market communist victory.

Offline Delyruin

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Re: Paradox Interactive
« Reply #2181 on: June 19, 2017, 03:08:25 AM »

Offline Delyruin

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Re: Paradox Interactive
« Reply #2182 on: June 19, 2017, 01:29:59 PM »

I dig it.

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2183 on: June 20, 2017, 12:37:36 AM »
Game #2.

USSR and US got into another brawl, this time in the mid 70s. Moscow and Leningrad suffered minor nuclear damage (as opposed to the annihilation last time), as well as every major American city. Guess America had some nuke-related issues?

Seems like the US had some financial issues, because their prestige plummeted to sub-100 levels, which I think can only happen by bankruptcy.

They got into a fight again, when the USSR invaded Afghanistan and the US intervened on the side of the Afghans.


(not pictured: an independent Hawaii and Puerto Rico)

It did not go well for them. They are now GP #6 and the US Army was forcibly disbanded.

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Re: Paradox Interactive
« Reply #2184 on: June 20, 2017, 01:03:35 AM »
They got a bad GDP drop because California is #1
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Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2185 on: June 20, 2017, 06:17:23 AM »


This is one of the single most disgusting things I have ever seen.

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2186 on: June 20, 2017, 09:52:40 PM »
As it turns out, trying to form the African Union is a shitfest. Because Africa is so backwards technologically that they don't (and won't, for decades) have the technology to even declare their interest in a trade bloc, which is necessary to be absorbed.

Offline Sir Hypnotoad

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Re: Paradox Interactive
« Reply #2187 on: June 21, 2017, 10:22:53 PM »
Paradox tried to update their storefront, accidentally broke the vicky 2 launcher.

You can still play, but the launcher is gonna be weird for a while until they fix it.

Offline Delyruin

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Re: Paradox Interactive
« Reply #2188 on: June 22, 2017, 02:11:41 AM »


IT BEGINS

Offline MechaHitlers One Testicle (MP)

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